![]() ![]() Right from the opening panning shots, it sets a lonely atmosphere. ![]() I just didn’t expect it in the last 30- 50 mins of the game. Introducing new gameplay mechanics is never a bad thing. After Reinhold station, it feels like a different game it QTEs and platforming that you didn’t do for the other 2-3 hours in the game. Especially when everything else is taken at a reasonable pace and lets you explore a bit before that. Which is a shame that’s the second last part of the game and it feels like it rushes right through it. Additionally, I have to agree with a few people who said at the Reinhold crater station it really feels like the game falls apart. Although there is an after-credits scene that does tie up one loose end there are still a few unanswered questions. Which explains some of the story’s openness and loose ends. According to some research I was doing this was originally supposed to be an episodic game. You need to find out where everyone went and reconnect the MTP to Deliver us the moon. You assume the role of Earth’s last astronaut to go on a do-or-die mission to investigate what happened and save humanity. But a mysterious event and subsequent disappearance of the moon colonist have led you the player to using the last resources the earth has and going to the moon to figure out what went wrong. Humans went to the moon and using the Microwave-Power-Transmission (MTP) were able to provide the Earth with the energy it needed for a time. Seas and Oceans have dried, dust storms threaten humans the earth is basically a dirty, dry ball. ![]() Deliver us the moon by KeokeN Interactive is an absolutely beautiful puzzle-adventure set in the near future where the Earth is on the brink. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |